Now that you have set the basic rendering parameters for the car model, you can start changing the properties of materials to get different rendering results. By changing just a few properties you can get a completely different look and feel of your model.
In this final step of the tutorial you change the properties of the materials to:
Before you start making changes, you can make a copy of your project so that you can easily return to the initial state.
To make a copy of the project select Save Project As... and select the new name and location for the project.
>When you want to change the intensity of the color of a material, adjust the Blend Intensity property for that material.
To adjust the intensity of the colors:
When you want to make the color of a material brighter, increase the intensity of the lights in the scene instead of increasing the lightness of the color properties of the material.
For example, in the Project select the PointLight node and in the Properties set the Point Light Attenuation Constant property field to 0,5.
When you want to change the base color of a material, adjust the Ambient Color property of that material. By changing the Ambient Color property of a material, you set the color of that material as it is when lights are not present.
To change the ambient color:
Color | Hue (H) property field value |
---|---|
Red | 0 |
Yellow | 42 |
Green | 85 |
Cyan | 127 |
Blue | 170 |
Magenta | 212 |
When you want to create a two-tone paint effect, first set the Ambient Color property and then set the color of the second paint by adjusting the attributes of the Specular Color property of the same material.
To create two-tone paint effect:
Second color | Hue (H) property field value |
---|---|
Red | 0 |
Yellow | 42 |
Green | 85 |
Cyan | 127 |
Blue | 170 |
Magenta | 212 |
In this tutorial you learned the basics of working with materials and textures in Kanzi Studio. Now you can:
To find out more about materials, see Material types and materials.
To find out more about textures, see Textures.
To find out more about rendering, see Rendering.